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Coding

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CODING

[code icon]

 

Coding sounds difficult and complicated, but it's honestly not!

Put very simply....

CODING IS THE LANGUAGE WE USE TO INSTRUCT COMPUTERS TO SOLVE PROBLEMS, STEP BY STEP

We use code to build websites and apps, design clothes, publish books, make games and music, and to get the most from technology.
 
Getting to know code is really important. It means you can be creative with computers, start your own business or boost your earning potential. It is really simple to learn and anyone can do it - not just rocket scientists. At Wilberfoss Primary we've been coding with Year 5 and 6 for many years with Alice, but we're expanding our coding coverage to include many different platforms, using lots of different software. This page is designed to be a resource for pupils to start coding at home and at school.

  

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CODING GLOSSARY

These are words and concepts our pupils will come to understand through their lessons in coding. 

 

ACTION
command used in computer programming languages that has an effect / that does something
 
ALGORITHM
An algorithm is a list of instructions, procedures, or formulas used to solve a problem. 
 
APP
Self-contained program or piece of software designed to fulfil a particular purpose; an application, especially as downloaded by a user to a mobile device.
 
AUTOMATE
To make something happen automatically
 
BUGS
Problems with code
 
CHARACTER
Symbol representing a letter or number
 
CLICK EVENT
The thing that happens when you press a mouse button and release it without moving the mouse
 
CODE
The text language used to instruct computers to do things
 
CODE ICON
Symbol or graphic representation of a piece of code
 
CODING
Coding is the language we use to instruct computers to solve problems, step by step.
 
COMPUTATIONAL THINKING
Method of problem-solving for digital solutions
 
COMPUTER SCIENTIST
Someone skilled at solving problems for digital solutions
 
CONDITIONAL
A statement that is either true or false depending on the situation.
 
CONTROL
the ability to manage a computer or machine
 
DATA
Information, including: facts, samples, names, numbers
 
DEBUGGING
Finding and fixing problems in code.
 
DECOMPOSE
To break a hard problem up into smaller, easier ones.
 
EVALUATE
To work at an answer.
 
EVENT
A thing that happens
 
EXECUTE
Carry out an instruction or program
 
FUNCTION
A piece of code that can be used over and over.
 
IF STATEMENT
A line that determines, if proved true or false, whether you can run a piece of code
 
INSTRUCTIONS
Code in a program which defines and carries out an operation
 
LOOPS
Programmed sequence of instructions that is repeated until or while a particular condition is satisfied.
 
OBJECT
Character or thing in computing that is used or moved in some way
 
PARAMETERS
Extra bits of information that can be used to customise a function.
 
PATTERN
Theme that is repeated many times
 
PROGRAM
Instructions that can be understood and followed by a machine
 
PROGRAMMING
Writing instructions for a digital tool.
 
REPETITION
Action of repeating something that has already been done
 
RUN
user starting a program or item of code
 
SEQUENCE
The order in which things are done.
 
SIMULATION
Imitation (pretend) of a situation or process.
 
START EVENT
Thing that happens to make code start
 
THEN
The Then keyword is part of the If statement. It is used to start the section of code executed when the if condition is true. 
 
VARIABLE
A value that can change.

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